![melvor idle into the mist melvor idle into the mist](https://s-cdn.serienjunkies.de/the-mist/galerie/1x10/170302.jpg)
Healing at the right moments and keeping the boss from gaining too much health back is critical. This is the longest battle of the boss phases. This means that auto eat will handle the damage, and the player can use the time to get more hits in.
MELVOR IDLE INTO THE MIST FULL
However, the first attack immediately clears Mark of Death, restoring damage reduction to its full amount, reducing the hit to 148. Reap and Return also hits a potentially deadly blow, so the player must have at least 298 health when it hits. Once the player's health is capped at 650, auto eat will do this automatically before that, this must be done manually. The second hit comes 0.25 seconds later, meaning that the player must heal again immediately after the first hit. To survive the first hit, the player needs at least 397 health.
![melvor idle into the mist melvor idle into the mist](https://i.ytimg.com/vi/Ai1it5CitzY/maxresdefault.jpg)
This allows the player to use Auto Eat for most of the attacks, and get plenty of hits in.Ĭursed Edge hits for more damage than a debuffed player can sustain with auto eat, and it hits twice. To survive the Mark of Death attack, the player needs 66% base damage reduction. Much as before, the player must be prepared to fight with half of normal hitpoints and damage reduction. The Protect from Melee nots only to prevent incoming damage, but also prevents the enemy from using Reap and Return to heal. The enemy is also capable of healing itself, making this a long and slow fight. This requires the player to heal actively, paying close attention to the enemy's attacks. The player must be prepared to face much of this dungeon at half of normal health and damage reduction, due to Affliction and Mark of Death. This boss phase can only be damaged with melee. (0.2 seconds between attacks - Mark of Death is removed after first attack) All Mark of Death stacks are removed from Player after attack. Deals 450 dmg each and heals the Enemy for all dmg done.
MELVOR IDLE INTO THE MIST PLUS
( 15%) Reap and Return: An avoidable attack that attacks you 7 times, plus one extra time per Stack of Mark of Death that is applied to you. ( 35%) Cursed Edge: An avoidable attack that slices at you twice, dealing 600 dmg each. ( 50%) Mark of Death: An unavoidable attack that deals 300 dmg, and applies Mark of Death for 4 turns and can stack up to 3 times (Mark of Death reduces your Damage Reduction by 50%, regardless of how many Stacks are applied). ( Passive) Melee Proficiency: Immune to all Ranged and Magic Attacks. ( Passive) Purity: Immune to Player Debuffs (Includes Stuns and Freezes). The mysterious figure has the following special attacks and passives (alongside the same Affliction that the rest of the dungeon has): It is important that the player sticks to this loadout, as exceeding the stated damage reduction can lead to Auto Eat not triggering at important points, and using a food inferior to whales decreases the potential recovery from Auto Eat. The Fury of the Elemental Zodiacs can be used in place of the Silver Diamond Necklace, but it is not necessary, and is an item to valuable to risk losing. The Guardian Amulet is not used, as it slows attack speed without hitting any important breakpoints.
![melvor idle into the mist melvor idle into the mist](https://wallpapercave.com/wp/wp4079661.png)
The choice of weapon is up to the player, but speed is important the Sunset Rapier or Infernal Claw are good options. For this phase of the boss fight, use the following melee loadout.